Wednesday, August 3, 2011

Main Menu: concept to in-game

For the Main Menu we wanted to have the dashboard of our Aliens' space ship.
Here you can see how I took that idea from a quick concept sketch to how it looks in-game.

Here is the concept piece,


From there I looked at the UI Tommy made for unit selection. We were beginning to move in the direction of having the alien technology be coral-based.
Using that coral motif as inspiration I fleshed out the whole dashboard leaving plenty of room for as many buttons as we needed.


Finally I polished things up, and replaced my ugly Jelly Alien with one of Alix's cute ones. We ended up using the top screens for a help and sound toggle button.

The final asset given to the programers had the dashboard like you see here, with the space-scape, title, and earth as separate images since they move. Alix also drew the hand that reaches up to push the button as its own separate asset.

And here is how it looks in-game
(you may notice the Earth is not straight, this is because it rotates like the face of a clock, just a fun quirky animation we threw in that adds to the overall silliness present though out the game)

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